The Future of the Web: A Union of our Physical and Digital Worlds
With the rise of Augmented Reality, Microsoft Surface, and iPhone/Android, I think there is a clue where the future of the web and technology is headed. Our physical realities are becoming one with the digital. We, as a society, are learning to truly integrate digital information into our every day lives.
I really started to think about the physical merging with the digital after hearing Tim O'Reilly's keynote titled, "Open Source in the Cloud Era," at DrupalCon SF. O'Reilly noted, "We're moving to a world in which every device generates useful data, in which every action creates "information shadows" on the net." O'Reilly mentioned Philips Direct Life, an activity monitor that goes in your pocket, analyzes data, and provides progress reports on the web. He referenced Aruino, an open-source bundle of software and hardware with a variety of sensors receiving input from the external environment. O'Reilly's main points were that these devices are acting as sensors for data collection whose UI is on the web rather than the device itself, and that this data collection and exchange of information is setting the stage for robotics, augmented reality, and the next generation of personal electronics. O'Reilly showed a diagram of the internet connections in the world which resembled a human brain in the shape and the pattern of connections. Are we moving towards a "full-on sensor web"? Google Goggles has been released recently. It is an app for mobile phones (currently Android only, but coming soon to iPhone) which has image recognition technology that allows users to take pictures of various things that Google helps to identify - landmarks, books, art, places, wine, logos, etc. Eric Schmidt, CEO of Google, spoke about Google Goggles and the next iteration of it being augmented reality. ReadWriteWeb's article, "Google Goggles Coming Soon to iPhone," gives possibilities for AR with Google Goggles. Augmented Reality has gained more and more popularity and is moving to the mainstream now. ReadWriteWeb explains AR: "Augmented Reality is in some ways just another version of the web; a web applied, through novel interfaces, in reference to the physical world, instead of floating documents tied only to each other as the web is today." An amazing example of the potential for AR is the augmented-reality maps demo that Blaise Aguera y Arcas gave at TED. It's well worth a watch. Live video or user photos can be overlayed on the virtual map. With live video being accessible to developers on iPhone software 4.0, this could be huge for AR. Below are some other great examples of AR:
I really started to think about the physical merging with the digital after hearing Tim O'Reilly's keynote titled, "Open Source in the Cloud Era," at DrupalCon SF. O'Reilly noted, "We're moving to a world in which every device generates useful data, in which every action creates "information shadows" on the net." O'Reilly mentioned Philips Direct Life, an activity monitor that goes in your pocket, analyzes data, and provides progress reports on the web. He referenced Aruino, an open-source bundle of software and hardware with a variety of sensors receiving input from the external environment. O'Reilly's main points were that these devices are acting as sensors for data collection whose UI is on the web rather than the device itself, and that this data collection and exchange of information is setting the stage for robotics, augmented reality, and the next generation of personal electronics. O'Reilly showed a diagram of the internet connections in the world which resembled a human brain in the shape and the pattern of connections. Are we moving towards a "full-on sensor web"? Google Goggles has been released recently. It is an app for mobile phones (currently Android only, but coming soon to iPhone) which has image recognition technology that allows users to take pictures of various things that Google helps to identify - landmarks, books, art, places, wine, logos, etc. Eric Schmidt, CEO of Google, spoke about Google Goggles and the next iteration of it being augmented reality. ReadWriteWeb's article, "Google Goggles Coming Soon to iPhone," gives possibilities for AR with Google Goggles. Augmented Reality has gained more and more popularity and is moving to the mainstream now. ReadWriteWeb explains AR: "Augmented Reality is in some ways just another version of the web; a web applied, through novel interfaces, in reference to the physical world, instead of floating documents tied only to each other as the web is today." An amazing example of the potential for AR is the augmented-reality maps demo that Blaise Aguera y Arcas gave at TED. It's well worth a watch. Live video or user photos can be overlayed on the virtual map. With live video being accessible to developers on iPhone software 4.0, this could be huge for AR. Below are some other great examples of AR:
- Pranav Mistry demos his "SixthSense" technology at TED
- Augmented reality: it's like real life, but better (Examples of business card AR, what it means for sports, advertising, and even mechanics)
- IronMan2 AR movie promotion
- Augmented Reality app lets you try on watches while still in pajamas
- Augmented reality edges closer to mainstream (Gaming examples)